The Star Wars: Knights of the Old Republic video games are in a bit of an odd place these days. Wildly successful and critically regarded as being among the very best stories in the Star Wars series, it has become a foundational text in its own right. There are the small things – the appearance of a Selkath or the helmet of a KotOR-era Mandalorian soldier in The Clone Wars – but what’s more interesting are the cornerstone pieces or lore. The specifics of major facets of the Star Wars galaxy, like Mandalorian culture and the history of the ancient Sith, were largely invented by BioWare (and later Obsidian) and even though these games were tossed out of the canon back in 2014, their influence continues to be felt.
The latest example of this came in last week’s episode of Star Wars Rebels when Yoda instructed our heroes to travel to Malachor in order to find a solution to their problems with Darth Vader and his Inquisitors. Malachor, as you might have guessed, is another invention of the Knights of the Old Republic, but this reference runs deeper than the winking call-backs we’ve seen up to this point. In the KotOR story, no world is perhaps more crucial than Malachor.